Apr 28, 2010, 06:58 PM // 18:58
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#1
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Frost Gate Guardian
Join Date: Mar 2006
Profession: W/Mo
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Guild Wars 2's Elementalist In Action!
http://www.guildwars2.com/en/the-gam.../elementalist/
Looks like the details are slowly starting to be released! Some great pictures, information and in game videos! The game looks amazing, I really can't wait!
Couldn't see anything in the GW2 section about this but as this is really big news, i thought it should deserve a place here!
Last edited by english storm; Apr 28, 2010 at 07:00 PM // 19:00..
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Apr 28, 2010, 07:08 PM // 19:08
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#2
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Looks like spells will be heavily animated in GW2, I guess many people will have to upgrade their gfx-cards to play it.
Btw. lol at "I'm so stunning" (the static field video).
Overall I hope that's just a demo and not actual gameplay, the mobs goes down way too easy for my liking.
http://www.guildwars2.com/en/the-game/combat/part-one/
Yay for "Much like in Guild Wars, the skill bar in Guild Wars 2 is limited to a set number of skills."
Last edited by majoho; Apr 28, 2010 at 07:13 PM // 19:13..
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Apr 28, 2010, 07:27 PM // 19:27
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#3
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Phoenix looks pretty badass, but obviously self-heals (like a lot of skills in GW2 from the looks of it).
Still looks veeeeeery PvE oriented to me. Hopefully we're hear something about PvP other than "Hurr Durr it's WvW. You know, like AB and RA combined and easy for everyone!"
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Apr 28, 2010, 07:28 PM // 19:28
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#4
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Jungle Guide
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The phoenix is pure win. I dig the approach that GW2's combat is aiming for fun and easy coop rather than the spreadsheet monsters and angry PUGs.
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Apr 28, 2010, 07:29 PM // 19:29
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#5
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Miss the good ol' days
Join Date: Sep 2009
Location: Where don't I live?
Profession: A/
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Quote:
Originally Posted by majoho
Looks like spells will be heavily animated in GW2, I guess many people will have to upgrade their gfx-cards to play it.
Btw. lol at "I'm so stunning" (the static field video).
Overall I hope that's just a demo and not actual gameplay, the mobs goes down way too easy for my liking.
http://www.guildwars2.com/en/the-game/combat/part-one/
Yay for "Much like in Guild Wars, the skill bar in Guild Wars 2 is limited to a set number of skills."
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My mind has changed alot about purchasing GW2 because of this release, and I think those monster that went down so quickly where probably to lower level area monster.
Eles being my first profession to GW i really appreciate this, I wonder how animated necro minion skills are .
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Apr 28, 2010, 07:32 PM // 19:32
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#6
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Yeah, they usually test stuff like this on low level things. Wouldn't drive the point home unless you could see them get the kill, right?
But man, if the whole game looks like this, I'm gonna have to buy an eye dropper so I can play for days straight like I know I'll want to.
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Apr 28, 2010, 07:34 PM // 19:34
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#7
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Krytan Explorer
Join Date: Apr 2006
Location: On a boat!
Guild: Homeless.
Profession: Mo/
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Hopefully they won't speak every time they cast a spell or kill something. That could get old fast!
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Apr 28, 2010, 07:35 PM // 19:35
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#8
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Krytan Explorer
Join Date: Feb 2010
Location: Ontario, Canada
Profession: D/
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Wow, They can deal great dmg and boost allies near them? Sounds like a hell of a profession... Wonder what there gonna do for Dervishes...
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Apr 28, 2010, 07:36 PM // 19:36
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#9
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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Quote:
Originally Posted by Deviant Angel
Hopefully they won't speak every time they cast a spell or kill something. That could get old fast!
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You can probably turn that kind of thing off.
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Apr 28, 2010, 07:38 PM // 19:38
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#10
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Jungle Guide
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very nice preview
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Apr 28, 2010, 07:39 PM // 19:39
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#11
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Jungle Guide
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Hmmm I remember something about limiting the no. professions. Much like them limiting the number of skills.
Otherwise,looks good. Hope it doesn't lose too much of it's GW graphics (looked pretty 'standard' rpg feel,animations aside)
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Apr 28, 2010, 07:42 PM // 19:42
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#12
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Kosar The Cruel
Wow, They can deal great dmg and boost allies near them? Sounds like a hell of a profession... Wonder what there gonna do for Dervishes...
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They will most likely remove Dervishes and other classes that came out after Prophecies.
Also, like KJ said, a lot of PvE here, very little about PvP.
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Apr 28, 2010, 07:47 PM // 19:47
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#13
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Jaw-dropping stuff.
It has ingited a fire of desire in me and I'm itching to see more.
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Apr 28, 2010, 08:00 PM // 20:00
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#14
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Krytan Explorer
Join Date: Apr 2006
Location: On a boat!
Guild: Homeless.
Profession: Mo/
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Quote:
Originally Posted by EPO Bot
You can probably turn that kind of thing off.
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Of course, but I'd hate to be so annoyed within the first 10 minutes that I'm forced to disable certain sounds.
I will definitely end up muting everything and listening to my own music, but I don't usually do that until I've played a game for a while.
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Apr 28, 2010, 08:06 PM // 20:06
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#15
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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OHH SHINEY.
I am excited now
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Apr 28, 2010, 08:11 PM // 20:11
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#16
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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It looks wonderful. I like the idea of the the skill sets automatically changing with the weapon set. That means I won't find my bow is almost useless because i have no skills.
Profession info tomorrow - that makes me even more excited. So far only warrior (with some paragon skill types) and ele confirmed.
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also)
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Apr 28, 2010, 08:12 PM // 20:12
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#17
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Quote:
Originally Posted by Abedeus
They will most likely remove Dervishes and other classes that came out after Prophecies.
Also, like KJ said, a lot of PvE here, very little about PvP.
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http://www.guildwars2.com/en/the-game/professions/
I see 8 slots there. Assuming that they're not just creating two all-new professions, then we can expect two non-core ones to return, with the other two likely being folded into others.
I think it's fairly obvious the Paragon won't make the cut; it'll be folded back into the warrior.
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Apr 28, 2010, 08:12 PM // 20:12
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#18
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Elite Guru
Join Date: Nov 2007
Guild: The Mirror of Reason [SNOW]
Profession: D/A
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Quote:
Originally Posted by Xsiriss
Hmmm I remember something about limiting the no. professions. Much like them limiting the number of skills.
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According to this article on a german website there are currently 8 professions
"There are eight professions in Guild Wars 2, many of which will be familiar to fans of Guild Wars, as well as a few professions new to the Guild Wars world.Each of these professions is roughly categorized by the type of armor they wear: scholars wear light armor, adventurers wear medium armor, and soldiers wear heavy armor. Currently there are three scholar professions, three adventurer professions and two soldier professions."
Assuming Ele is 1 of the scholar professions
Warrior is also comfirmed because it is mentioned alot in the skill system explenation
Here's the link:
http://www.onlinewelten.com/games/gu...-5866/seite-4/
Pages 1-2-3 are german. Pages 4-5-6 are the english translations
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Apr 28, 2010, 08:15 PM // 20:15
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#19
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Quote:
Originally Posted by Abedeus
They will most likely remove Dervishes and other classes that came out after Prophecies.
Also, like KJ said, a lot of PvE here, very little about PvP.
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The only real class I can see them bringing back is Assassin (in a different but similar form) and MAYBE Ritualists. Dervishes obviously not because there are no scythes in GW2, aparently, and same with paragons.
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Apr 28, 2010, 08:19 PM // 20:19
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#20
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Krytan Explorer
Join Date: Feb 2010
Location: Ontario, Canada
Profession: D/
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Quote:
Originally Posted by reaper with no name
http://www.guildwars2.com/en/the-game/professions/
I see 8 slots there. Assuming that they're not just creating two all-new professions, then we can expect two non-core ones to return, with the other two likely being folded into others.
I think it's fairly obvious the Paragon won't make the cut; it'll be folded back into the warrior.
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If they place the Paragon play style under the warrior as a branch, I wouldn't be surprised if they do the same for Dervishes. Less armor but more reliant on energy?
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